![]() ![]() #is_badlands: badlands, eroded_badlands, and wooded_badlands. ![]() Added biome tags in vanilla datapacks, as following:.For tags of blocks, items, fluids, entity types, game events and functions, their locations in datapacks are currently not changed, even if they use plural names which is against the new name format.Tags for biomes: /data//tags/worldgen/biome.The folders' names are based on their names in the registries.json, for example: In datapacks, tags of new types are stored in their own folders (but not present in the vanilla datapack currently).Tags can now be defined for any types in registry, rather than only blocks, items, fluids, entity types, game events and functions previously.Contains the #climbable block tag, sweet berry bush, and cobweb.Added the #fall_damage_resetting block tag.Added a JSON file related to the new compliance requirements, located at assets//regional_compliancies.json.Now contains the chunk position in the region file, and the name of this region file which the player is currently in, at the end of the "Chunk" row.Added gameplay timers and notices in compliance with gaming laws of South Korea to South Korean users, in order to remind these players to take occasional breaks from gameplay.Notification of playing greater than 24 hours. Notification of playing greater than 1 hour. pos: The position to use as the origin for the feature placement.feature: The namespaced ID of a configured feature to place.Used to place a configured feature at a given location.Added spline density function: general-purpose building block that allows user to express almost any function using a cubic spline.Added biomes field in configured structure files, which is a tag.Additions World generation Custom world generation
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